WeaknessesFor some, the game flow felt confusing, and a couple of tech puzzles lacked clear feedback, which even led to accidental solves. Props didn’t wow in every room. One piece of feedback mentioned confusion about game time at the end.
StrengthsSet design and atmosphere earn plenty of praise, and the story carries well. Two alternative endings nicely add player choice and replay value. Staff are considered friendly and helpful.
SecurityNo safety or functionality issues were reported. The briefing and instructions were perceived as friendly.
Level of fearLittle to no horror; tension comes from the story and time pressure. Suitable for younger players with an adult.
Actors' gameThe game master is praised for friendliness and support, though in one case end-of-game time tracking got a bit muddled. No separate in-room actors are mentioned.
Quality of riddlesPuzzles are mostly logical yet require creativity, and there’s more than just locks. In some parts, clearer progress feedback was desired so guesswork wouldn’t take over. There’s a good mix, and difficulty is medium.
PlotNurlan III recruits you for a secret operation where magical daggers can bring war or peace. Players make choices that lead to two different endings.
Difficulty levelMedium challenge; beginners will manage, veterans won’t get bored. Teams that love clarity may get frustrated if the chaotic moments hit.
Reviews