WeaknessesThere are hardly any real complaints, but some teams needed a couple of hints. The difficulty can surprise you if the group is a first-timer.
StrengthsAtmosphere and set design get lots of praise, as do the puzzles’ quality and logic. The staff are warm, encouraging, and considerate. The whole experience surprises with its scope, and the flow is cinematic in a good way.
SecurityInstructions are considered clear, and the gamemaster monitors progress; help arrives quickly when requested. No safety issues are mentioned.
Level of fearThe theme is exciting but not scary, and this isn’t a horror room. Suitable for families; reviews mention 11–13-year-olds enjoying themselves.
Actors' gameGamemastering earns plenty of praise: Dmitri and Erika are mentioned by name and the service is prompt and friendly. Interaction is supportive and tasteful, not forced roleplay.
Quality of riddlesThe puzzles are varied, fair, and feel logical, even if the level is a notch above average. The hint system works well and helps keep the pace. Teamwork clearly helps.
PlotA crew of sailors falls under the Flying Dutchman’s curse, and the only path to freedom is to break it by seeking the ship’s heart. The story carries through the room and ties the puzzles together naturally.
Difficulty levelThe challenge is slightly above normal, so first-timers may need a hint or two. Experienced groups get a pleasant but fair pressure.
Reviews